Case Study: HackFu

HackFu is an immersive learning event run annually by chronyko for our partners at F-Secure. Our first UK HackFu was in 2008 and over the years it has grown into an industry leading event currently running annually in the UK and South Africa. Each event is built around learning objectives that are developed to actively support F-Secure's growth and strategic direction.

Hosted in a secret, yet highly-theatrical environment, security pros, students and invited guests are thrown together in an immersive live storyline that plays out over the course of two days. The participants work together in teams to solve puzzles and challenges that are closely linked to the overall narrative. As a cybersecurity focused event these challenges involve hacking, scripting, tinkering, lock-picking, crypto, problem solving and generally thinking outside the box.

One of the key objectives of the event is to design, develop and test approaches for teaching cyber security skills. The outcomes from the events are then shared to enable others to use our experiences to develop their own solutions to the cybersecurity skills gap. At the core of our mission is to deliver excellence in learning and development. External validation of these aspects of our events can be seen through the awards the event has won in recent years.

Key Facts


Participants: 100

Duration: 48 hours

Ages: 18 and up

Venue: Atmospheric locations to fit with the theme and storyline

Learning Outcomes: Collaboration across a global team, identification of future leaders, recruitment, problem solving skills, cybersecurity skills development.

HackFu Movies

One of the primary purposes of HackFu is to develop and test techniques for training in the field of cybersecurity. The event videos are one method we use to share these lessons and to encourage others to put into practice what we have learned. You can find lots of other information about past events in our HackFu archive.

HackFu 2018

In 2018 the UK event was hosted in an old aircraft hangar at Bicester Heritage. You can see what happened over the three days of Cybersecurity, Robotics, puzzling and challenges in the official HackFu 2018 movie.

HackFu 2017

In 2017 the UK event was hosted at Drakelow Tunnels. You can see what happened over the three days of puzzling and challenges in the official HackFu 2017 movie.

HackFu 2016

Our 2016 event saw the participants conscripted into the elite Cyber Corps. Their training mission at Newhaven Fort was interrupted by the need to defuse the evil Mastermind's plans.

HackFu 2015

The participants ended up with a nasty surprise as an information leak saw them incarcerated at RCP Ashwell. Their mission was to uncover the leak and prove their innocence.

HackFu 2014

Back in the Old West at Woodchester Mansion the teams were faced with unmasking criminal gangs and uncovering political power-plays. Of course they could also stop off at the Saloon for a drink or two!


We use our proven methodology to create tailored immersive learning experiences for your team. These experiences are developed around the specific learning and development needs of your business.  We can work with groups of any size and the experiences can be designed to fit with your budget, timescales and requirements. Find out more about our methodology and approach and browse our many case studies.

Project CERTES

Our Project CERTES activity is designed to be run for groups of up to 60 players at a time. Its primary objective is to inspire people from diverse backgrounds to explore and learn more about an unfamiliar topic. It also highlights the benefits of team working across a competitive industry and focuses on developing problem solving skills in a fun and engaging way. You can read more about it in our case study.


Our action packed collaborative strategy game SCOOT3 can be played by 6-20 players. It is designed to form close bonds within a small team, encouraging them to develop and exercise key business skills. The game includes elements of planning, strategic decision making and allows the results of the decisions to be played out through a fun and immersive computer game. You can read more about it in our case study.